The AUT Motion Capture Lab is dedicated to innovative Motion Capture research, teaching, and practice across a wide spectrum of applications and disciplines. This includes production in animation, gaming, visual effects, digital cinema, previsualization and virtual production, documentary, dance, performance, installation and the visual arts.

The lab is a fully equipped motion capture facility suitable for a range of body, facial and object capture, including a virtual camera, live data streaming and post production motion data solving and processing. The Lab’s resources provide the community with access to high-end technologies and are available for students, faculty, staff and external partners interested in the exploration of innovative uses of motion capture.

The lab is available to book for creative and industry projects such as game development, animation, advertising, and film companies. We welcome directors, producers, actors, artists, curious creatives and anyone else that would like to use the facilities to get in touch via our contact page.


Congratulations to Emily Ramsay, Monique Park and James Baldwin who have had their work selected to screen at the prestigious Melbourne International Animation Festival in June.

Emily Ramsay’s film ‘Words are Things’ uses motion capture technology to create an animated tribute to Maya Angelou. Emily used the AUT Motion Capture Lab to capture a live dancer’s performance which was then used to animate a digital character. Her film was made as coursework for Digital Design lecturer Gregory Bennett’s Motion Capture Minor paper in Art & Design, and will screen as part of the ‘Panorama’ programme in the festival.

James Baldwin’s ‘Crouching Ryan’, and Monique Park’s ‘Lost in Canada’ have been accepted to screen in the Student Competition programme. They have both produced animated documentaries as part of the Digital Design second year Animation and Visual Effects studio paper taught by Digital Design lecturers Dr. Miriam Harris and Hossein Najafi. Both of these works use audio interviews as a base to create animations based on childhood experiences.